E3 2017, Hope & Hype

I genuinely hate hype, and E3 is the hype-i-est time of year for gamers. Still, once in a while it’s nice to dream, to think about things that you’d like to see at the show, even if those things will never happen. I’ll do a post with my formal predictions later, but first I’ll do this… This is the post of the things I’d like to see from each conference/company this year. Maybe we’ll see some of this stuff, more than likely we won’t. Like I said, it’s nice to dream.


EA is going first this year at E3, and they’re also the company with a show that I want the least from.

  • I’d like to see proof that EA Originals is more than just feel-good program, that EA is actually serious. Fe was announced last year, and I’d love to see a date (with platforms), plus more announcements.
  • I’m also hoping to see most support for Switch, outside of FIFA, even if that’s just more EA Sports titles, or remasters. Something to make me believe that this isn’t the “unprecedented partnership” 2.0


Microsoft is up second, and has a fair bit to prove. While I don’t have an Xbox anymore, I would like to see what’s coming, since much of it will come to PC.

  • I’d really like Microsoft to not make the show all about Scorpio. Spending an hour or more telling everyone the advantages of 4k video, etc, will be as exciting as Sony’s Wonderbook demos. Give Scorpio 5-10mins. Move on.
  • More of Sea of Thieves, and Crackdown 3. Neither of these games have shown incredibly well. SoT looks interesting, but the demo with awkward party chat didn’t really help. Crackdown seemed like more of a tech demo when it was announced, and has been in hiding for what seems like forever. I’d like both of these to come to E3, and look great.
  • There’s going to be a theme here across the shows; I’d like to see Microsoft do SOMETHING with ID@Xbox.


Bethesda might be tied with EA for the company that I care the least about at E3. It’s nothing against the company really, I’m just not incredibly interested in their line up of games. Tastes, and stuff.

  • As with EA, Bethesda has a single confirmed Switch title, that being the 75yr old Elder Scrolls V: Skyrim. While I own the game on PC, I’m interested in the Switch port, but I’d like to know what version it is, and a date would be nice too. While I don’t think it will happen, it would be nice if Switch got *Todd Blessed* with some other stuff from Bethesda as well. I’m not expecting much other than remakes, but Fallout ports, or Dishonored would be nice.


First and foremost, I watch the Ubisoft show to see Aisha Tyler make a bunch of short Frenchmen extremely uncomfortable. As long as that happens, I don’t really care what else comes from the show, but these are the things I’d like to see;

  • More smaller UbiArt games. Child of Light, Valiant Hearts, and both of the console Rayman games are beautiful games. I appreciate that Ubi’s business is largely GaaS titles, but it would be nice if they game some small teams the chance to make something (like they did with Child of Light). Or a new Rayman would be nice.
  • Do something with Beyond Good and Evil 2. We’re getting to The Last Guardian or Final Fantasy XV territory here, where I think they just need to get something done, and push it out the door.
  • Some single player focused stuff. Rayman. Splinter Cell. Reboot Prince of Persia. As it stands right now, Assassin’s Creed is the only franchise that doesn’t have at least some kind of (in some cases forced) online/multiplayer component. As with the UbiArt game request, I get that GaaS is their breadwinner, but you need to diversify to succeed long term.


This is going to come off as a bit negative, but my “dream” Sony show is more about what they don’t show, versus what they do. There’s no bullet point here, I’ve just tired of Sony continually showing games that are 18+ months from release. I’d like them to show off what we’ve already seen, and any “surprises” or “one more things” should be games that are due out in the fall, or at the latest Q1 2018. No more Death Stranding’s. No more Uncharted 4’s. No more The Last of Us Part II’s. Oh, and just release Dreams already.


As I’m one of the people that bought a Switch day one, and due to IRL reasons it’s my primary console, Nintendo’s E3 *showcase* is the one I’m more interested in. While my legitimate expectations are in check, there are somethings that I think would make for an “ideal” show.

  • Devote part of the showcase to 3rd party games. Western 3rd party games. It’s possible that might consist of FIFA, NBA, Steep, and Skyrim, but I’d like to think NoA has stressed to NCL that support from Western publishers is important to the success of the hardware long term in the west.  As I noted with some of the other shows, I think any support is better than none, so last gen remasters, etc, would be welcomed.
  • Please let Retro’s game not be Metroid, and please let a new Metroid not be a Prime sequel/reboot. While I understand the nostalgia for the Prime games, I’ve always thought that the action/combat/exploration focus of the Metroid games work better in 2D. If they’re going to do another 3D Metroid, I’d like to see Platinum get a swing at it. Make something in the vein of Vanquish. As far as the Retro comment goes, I just think that studio deserves a chance to work on their own thing, or at least a different IP from the back catalog.
  • Show the Online/Chat/Lobby/whatever mobile app. Make it available at the end of the show. Let the diehardest of diehard fans use the app for 4 or 5 months before the paid service goes live.
  • Virtual Console.  Mostly so people will stop complaining about there not being Virtual Console.
  • Youtube/Twitch/Mixer streaming integration. Or at the very least the ability to save and upload videos to social media.
  • Netflix/Hulu/Amazon Prime Video/etc. See Virtual Console for reasoning.
  • Pokken Arcade Edition.
  • A new WarioWare. I understand that 1-2-Switch was sort of a WarioWare game, but it lacked the frantic pace.
  • Animal Crossing. That’s it. Just show me Animal Crossing on Switch.
  • Get Squeenix to a) Date DQXI on Switch + localize it, b) Date + localization for Octopath Traveler, and c) Localization of the Secret of Mana trilogy
  • It’s probably early, but I’d like to see what Next Level is working on, assuming it’s either a Luigi’s Mansion. New Strikers is acceptable too.
  • Weird one; I’d like to see some ports/localizations of Visual Novels. Phoenix Wright collection, Nonary trilogy. Style of game seems like a solid fit for the hardware. Admittedly, I’m not sure E3 is the best place to showcase that stuff.
  • Last point is going to be a bit long; I’d like to see Nintendo let someone, internal, or a 3rd party partner, pull something out of the “vault”. Nintendo has a ton of IP that they’re sitting on. Advance Wars. StarTropics. Sin & Punishment. Golden Sun. F-Zero. And a ton more. Nintendo has a legacy of great IP, and while I appreciate their new IP, it would be nice if they acknowledged some of their older franchises. Many of these franchises don’t even get proper representation in Smash Brothers, a series that’s just glorified fan service for Nintendo’s most devoted fans. So please, bring something back from the dead.


Top 5 games on Switch (Not from Nintendo)

This list isn’t in any particular order, so no one game is definitively better than the others. I also have a personal goal to keep this list up-to-date, and will expand the list to 10 games, once the library has filled out a little more.

  • PuyoPuyo Tetris
    Simply put, this is the best puzzle game on the market.
  • Disgaea 5 CompleteDisgaea 5 is one of the deepest SRPGs on the market. It’s anime-like aesthetic and narrative isn’t for everyone, but the gameplay makes it a solid recommendation for fans of the genre.
  • Graceful Explosion MachineThis is the Switch’s RESOGUN, or Super Star Dust. It’s a compelling and addictive arcade shooter, with excellent mechanics and art direction.
  • Thumper
    This was my Game of the Year in 2016. It’s a soul crushingly difficult rhythm game that feels fantastic to play. The Switch port is top-notch, in both portable and docked play.
  • Shovel Knight: Treasure Trove
    Treasure Trove is a collection of the original Shovel Knight campaign, as the Plague Knight and Specter Knight campaigns. The later, may actually be better than the original game. If you haven’t played Shovel Knight before, it feels great as a game to play on the go.
  • Honorable Mentions;
    A few games were just shy of making the list, and will stay off “officially” until I expand to 10 games. Binding of Isaac: Afterbirth+, Tumbleseed, and Snake Pass all feel good on the Switch, as they aren’t just great comfy couch games, but they’re games you can pick up and play on the go.

Indies I’d like on Switch – Part 2

As I said in yesterdays post, I think Nintendo is putting in a solid effort courting smaller developers to the platform. The reality is, people may not know about all of these titles, so it’s my hope that even if these games don’t hit Switch, I’m at least giving them a little bit of a push. While this is a glorified port begging post on a blog with limited reach, I’d be happy if some of these games even sold one extra copy on the platforms they release on because this.

It’s the dream. Continue reading “Indies I’d like on Switch – Part 2”

Indies I’d like on Switch – Part 1

While Nintendo has started strong with their list of independently developed games coming to the Switch, but there’s always room for improvement. Not to mention, with the sheer volume of games coming from small developers, it’s hard to keep track of everything in the pipeline. This is just a few of the many games I’d like to see make their way to the platform; Continue reading “Indies I’d like on Switch – Part 1”

Micro-Review: Blaster Master Zero

Blaster Master Zero is a re-imagining of the original NES game from Sunsoft. This new title was handled by Inti Creates, who are most well-known for Mega Man 9 and 10, as well as being the supporting developer in a few high-profile Kickstarter projects. Re-imagining is really the key here. Zero isn’t an entirely new game, but at the same time it isn’t a strict port. It’s retro, but with some modern sensibilities. While this does smooth out some of the rough edges that often come with re-released classics, it does create a few minor issues.

  • The Good –
    Zero does a great job of recapturing everything that made the original such a unique, and captivating game when it was released. With only a few exceptions, the world is easy to navigate, and missing most of insta-death spots that were so common for games of that time period. The check points are helpful, and plentiful, for those that aren’t up for the challenge that comes with a lot of retro inspired games. Inti Creates do a really good job of capturing the retro aesthetic, both visual, and audibly as well.
  • The Bad –
    When modernizing a retro classic, there’s bound to be some issues, and Zero isn’t any different. While the checkpoints are great for new players, they feel like a bit of a crutch at times. With the exception of the last 2 areas, the checkpoints feel aggressive enough that you can simply brute force your way through most “problems” in the game. This gives you the luxury of having no real downside to failing at a boss. Allowing you to repeat until you can find a method to effectively “cheese” him to death.  Ultimately, the checkpoints and “cheese”-able bosses, make Zero feel like an exceptionally easy game. While some may appreciate this, it’s not what I personally play these style of games for.

Blaster Master Zero is actually less of a mixed bag than it sounds. It’s a retro game with modern sensibilities. At times, it’s a bit too modern for its own good. Still, if you enjoy the aesthetic, and you want a throwback game that isn’t soul crushingly difficult, it’s an easy recommendation. On the other hand, if you want a true retro game, with all the soul crushing still in place, this isn’t going to be for you.

Ultimately, I give Blaster Master Zero a firm